Sean Connor
Senior Software Engineer - 14+ Years of Experience
Game Engine / CAD / 3D Printing / Creative Technologist
US: +1 323 498 8050 (Pacific Standard Time)
Senior Software Engineer - 14+ Years of Experience
Game Engine / CAD / 3D Printing / Creative Technologist
US: +1 323 498 8050 (Pacific Standard Time)
C#, Python, C, C++, HLSL, GLSL, Powershell, Bash, Typscript
ComfyUI, Unity, Unreal, Houdini, Onshape, Maya, Blender, Touchdesigner, Vim, Wireshark, MySQL, FFmpeg, Docker, Bambu Studio
Linear Algebra, Vectors, Matrices, Quaternions, Vector Calculus, Regression, Regularization, Singular Vector Decomposition, Principle Component Analysis, Gradient Descent
Linux, Windows, OSX, iOS, Android
Arduino, Raspberry Pi, ESP32, LoRa, Bambu X1C
Stanford Coursera - Machine Learning
Academy of Interactive Entertainment | Sydney - Diploma in Art and Game Design (2010-2012)
Senior Software Engineer (Contractor)
Designed and developed the architecture for a onsite-offsite hybrid content delivery platform leveraging Next.js, React, FastAPI, Google Cloud and Tailscale.
Optimized Touchdesigner workflows and developed a suite of .tox components.
Senior Software Engineer Consultant (Staff)
Scoping, proposing and developing custom solutions for Unity's clients and partners.
Open source distributed rendering package for Unity.
Founder/Owner
B2B company for custom development in fields such as VR, AR, projection mapping, AI and other internal tooling.
C++/Blueprints plugin for Unreal Engine that delivers a suite of lens calibration tools for calibrating camera lenses in virtual production.
Leveraged Unity, ARKit and Houdini to develop a wide range of AR experiences for large shoe manufacturers.
Developed structure light automatic projector alignment plugin in Unreal Engine using C++.
Leveraged Unreal Engine, Houdini and ARKit to develop an architectural previsualization application for iOS.
Developed a wide range of custom solutions including: Android/iOS apps, projection mapping tools, AR experiences and a suite of VR previsualization tools.
Developed plugins for Max MSP, Android application for video streaming and Spout Zeal integration with ZED stereo camera.
Developed VR application for high end spatialized audio systems.
Unity Architect and Researcher (Staff)
Led a large team of engineers and artists to develop the Mario Kart Koopa Challenge theme park ride for Universal Studios.
Chief Technology Officer (CTO)
Developed a wide range of full stack mobile apps, Hololens experiences and projection mapping experiences.
Unity Engineer
Developed enterprise visualization tools for large touch screen displays.
Game Development Instructor
Developed course to teach children and young adults on how to build video games in the Unity game engine.